Parkour is a ten-level running and jumping race that every pupil plays on their own device. The board shows the whole class on the level at once. Time stops at the flag. Then each child picks a perk, like faster running or higher jumps, and every multiple-choice question they get right powers it up for the next level.
A wrong answer greys out and costs a five second wait before they can try that question again. So the child who reads carefully gets the stronger perk, and a stronger perk helps on the next level.
Pick your questions and open the lobby. Pupils scan the QR or type the 4-digit code at sageteachers.com/join, then choose a runner: five shapes, each a little different (one jumps higher, another is quicker). Three short boards explain the controls and the scoring, then it's 3, 2, 1 and the first level starts on every device at once.
Standings come up after every level, sorted by total time, with the fastest runner of that level and the biggest climber called out. Each child sees their own place on their device. After ten levels it ends on the podium.
Bonk a box from below for an item: wings, sticky feet, a jet pack or a speed burst. Children further back can also get lightning or a slime gun to slow the leaders, so nobody is out of it. You set how forgiving it is with the number of flags: Easy has lots, Hardcore has none. A few levels make a ten-minute brain break, or play all ten as an end-of-term (or end-of-year) treat.
Use a ready-made set, type your own, or generate 30 questions on any topic for the age of your class. Every question shows on a preview screen first, so you can fix anything before a single child joins. Each child gets the questions in their own order, so copying the person next to you doesn't help.
How does Parkour work?
Pupils join on their own devices with a code or QR. Each level they run and jump to the finish flag, and their time stops there. At the flag they pick a perk, like faster running or higher jumps, and every right answer powers it up for the next level. After ten levels the lowest total time wins.
What happens if a pupil gets a question wrong?
That answer greys out and they wait five seconds, then try the same question again. Guessing costs time they could spend powering up their perk, so answering carefully pays off on the next level.
What devices does it work on?
Laptops and Chromebooks use the arrow keys. iPads and phones get buttons on the screen and work either way up. Nothing to install and no pupil accounts.
Where do the questions come from?
Pick a ready-made set, type your own, or generate 30 questions on any topic for your class's age. You can check and edit every question before the lobby opens.
What if a pupil never finishes a level?
Every level has a time limit. Anyone who hasn't reached the flag by then gets the limit as their time and goes straight into the next level.
Is it free?
Each game uses one token, whether you play solo or with the whole class. Pupils never pay and never need an account.
Want a straight quiz instead? Lightning Round puts the question on the board and every pupil answers on their device. Higher or Lower and Keyboard Clash are more device-join games.
Sage Teachers is built by a practising primary school teacher